This is a set of recommendations for an MMORPG (massively
multiplayer online roleplaying game) called The Elder Scrolls Online, or ESO. It is a
player review that will be mostly be comprehensible and possibly interesting only
to players and developers of that game. If you were looking for something
erudite or insightful about current events, this isn't it. This is in the
nerdy, geeky hobby category.
This isn't a full review, or broad or general review. I
don't pretend it is impartial and it doesn't include every suggestion or
criticism I personally have. It addressed the things that, were I to be able to
hand deliver this to the people who make the game, would be my biggest concerns
at the moment. It is laid out as a set of steps. It is flawed and biased. And
it doesn't have the benefit of knowing what is actually discussed at the game
studio in question.
Perhaps it might inspire something better even if nothing
else. But, when I get a certain type of idea in my head, whatever topic they
may be about, it's best I write them down, even if they go unread or
unheeded. So to any dev that may wander
by, take what is useful and leave the rest.
The issues directly or indirectly addressed include: game
balance, game vitality, game growth, and fun. Or, how I would improve the game.
To jump to a particular topic, the six steps are:
To jump to a particular topic, the six steps are:
Step One: Inversely-linked statistics, checks-and-balances, and greater build diversity
Step Two: Make the champion system and champion point levels meaningful
Step Three: Reforge the crafting system
Step Four: Roulette counter to RNG
Step Five: Training/Practice Grounds
Step Six: Craglorn necromancy
Step Seven: This questline is too bumpy--fill the plotholes
Please proceed...