Sunday, August 27, 2017

Recommendations for Elder Scrolls Online I: Large Scale Issues - Progression, Balance, Large-Scale Improvements



This is a set of recommendations for an MMORPG (massively multiplayer online roleplaying game) called The Elder Scrolls Online, or ESO. It is a player review that will be mostly be comprehensible and possibly interesting only to players and developers of that game. If you were looking for something erudite or insightful about current events, this isn't it. This is in the nerdy, geeky hobby category.

This isn't a full review, or broad or general review. I don't pretend it is impartial and it doesn't include every suggestion or criticism I personally have. It addressed the things that, were I to be able to hand deliver this to the people who make the game, would be my biggest concerns at the moment. It is laid out as a set of steps. It is flawed and biased. And it doesn't have the benefit of knowing what is actually discussed at the game studio in question. 

Perhaps it might inspire something better even if nothing else. But, when I get a certain type of idea in my head, whatever topic they may be about, it's best I write them down, even if they go unread or unheeded.  So to any dev that may wander by, take what is useful and leave the rest.
The issues directly or indirectly addressed include: game balance, game vitality, game growth, and fun. Or, how I would improve the game.

To jump to a particular topic, the six steps are:

Step One: Inversely-linked statistics, checks-and-balances, and greater build diversity

Step Two: Make the champion system and champion point levels meaningful

Step Three: Reforge the crafting system

Step Four: Roulette counter to RNG

Step Five: Training/Practice Grounds

Step Six: Craglorn necromancy

Step Seven: This questline is too bumpy--fill the plotholes 

 

Please proceed...

 

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